Author Archives: CoreDuo - Page 15

Castles (1991)

Castles

Interplay Productions, Inc.

The time and place is not known to us, but the food factories have found a new type of meat – delicious to all the inhabitants, and no-one knows the recipe. Following your stomach you find yourself in the factory, and make the most frightening and disgusting discovery: Your own race is that secret delicious food.

Carmen Sandiego’s Great Chase Through Time (1999)

Carmen Sandiego’s Great Chase Through Time

The Learning Company, Inc.

Carmen Sandiego and her gang of time crooks have stolen ACME’s only Chronoskimmer, and she’s using it to go back in time and pilfer goods from history. Luckily, the time portals remain open once she has used them. But, it’s up to you to track her down and return the items she has stolen so that history can go on as it should.

Carmageddon II: Carpocalypse Now (1998)

Carmageddon II: Carpocalypse Now

SCi Games Ltd.

In case you need to be told, this game sends the politically-correct-o-meter flying towards absolute zero, perhaps only beaten by Duke Nukem 3D. The framework is a futuristic race inspired by Deathrace 2000 and The Cars That Ate Paris: The contestants, in sport cars, monster trucks, and other motorized abominations, are placed on a track, a real populated area. Getting to the finish line first is secondary, and in fact seldom happens; the real winner is the one to trash everyone else, running over pedestrians on the way for extra profit.

Carmageddon 3: TDR 2000 (2000)

Carmageddon 3: TDR 2000 (2000)

Xicat Interactive, Inc.

There are three modes of play: ‘Free Play’, which consists of 30 races across 9 different environments; ‘Campaign’, which consists of 30 races across 9 different environments and 25, challenging and individual missions, ‘Multiplayer’, which features 5 different Death-Match arenas with 7 different network games. The last mode represents the core of the game. Animated props such as working cranes, lifts and bridges produce a gaming environment which seems to be alive. For the first time you can customise your car. The people in the maps are interactin with their environment, like crossing streets or waiting in front of theatres. The cops are also back again, so watch out!

Campaign (1992)

Campaign

Empire Software

Campaign covers some of the most important battles of the Second World War, from Sahara to the Russian campaign, and from the Battle of the Bulge to D-Day. A map editor allowing users to modify existing scenarios or to create new ones is included.

Callahan’s Crosstime Saloon (1997)

Callahan’s Crosstime Saloon

Take-Two Interactive Software, Inc.

Callahan’s Crosstime Saloon is an adventure game based on Spider Robinson’s series of stories about the unusual patrons of Callahan’s bar. If you don’t know the books, go read them. The game combines the bizarre adventures, strange characters, and twisted humor of the Callahan’s series into a quest to save the universe from being erased by bored divine entities.

Bust-A-Move (1995)

Bust-A-Move

Taito Corporation

The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break all the bubbles, by breaking 3 or more of the same color. The game contains a two-player mode where each player tries to break all bubbles first.

Bubble Bobble (1996)

Bubble Bobble

also featuring Rainbow Islands

Acclaim Entertainment, Inc.

One or two players attempt to save their friends in this re-release of the 1987 classic puzzle/action game. Players blow bubbles to trap enemies. When they pop the bubbles, fruit comes out and the players compete for the points. If they don’t pop the bubbles in time, the enemies escape and become faster.

Brutal Sports Football (1993)

Brutal Sports Football

Millennium Interactive Ltd.

Similar to Speedball 2 in many ways, this is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into a goal at each end, guarded by a net-minder. The ball can be thrown or kicked, and is an oval, resulting in frequent up-and-under type kicks.

Breach 2 (1990)

Breach 2

Mindcraft Software, Inc.

An early squad-level tactical combat game, much like the X-Com series of games and the more contemporary Laser Squad. Breach 2 features turn-based combat from an isometric point of view set in the far future. As one of the more unique aspects the squad leaders gain experience from successful missions should they survive.