Author Archives: CoreDuo - Page 36

The Terminator: Rampage (1993)

The Terminator: Rampage

Bethesda Softworks LLC

Rampage is one of the early FPS based mostly on Wolf 3d’s impact rather than Doom. As such, the game is a maze-like shooting gallery were you play a special forces commando sent back in time from 2024 to 1984 in order to destroy the Meta-Node, a minotaur-like machine sent to the past by Skynet to take over the Cyberdyne building and start mass-producing cyborgs.

Rick Davis’s World Trophy Soccer (1989)

Rick Davis’s World Trophy Soccer

Virgin Games, Inc.

This football simulation focuses on international football, allowing you to play a tournament or single friendly matches. Up to 8 human players can be involved in the tournament. Options include three skill levels, variable match lengths and a choice of sound or music (or both on some versions).

The Terminator: Future Shock (1995)

The Terminator: Future Shock

Bethesda Softworks LLC

In Terminator: Future Shock you are a part of the human resistance who fights against the machines of SkyNet in the wreckage of Los Angeles. This game is a first person game, and as it came out before Quake, was the first game with free look. It has been compared to Quake (as has its sequel SkyNet). It has an evolving story and missions with a military feel, including briefings in which you can talk to several people and gather info, to the way the missions play out. There are 17 different weapons available.

The Terminator 2029 (1992)

The Terminator 2029

Bethesda Softworks LLC

In Terminator 2029, you play one of Col. John Connor’s Special Operations Group tasked to destroy Skynet. You wear Advanced Combat Armor that has configurable slots for weapons which can be swapped on the fly. The gameplay is first-person but you are restricted to the 4 compass directions (e.g. turning left spins you around 90 degrees). The weapons slot feature is well used as you acquire new weapons and attachments as you progess through the game.

Planescape Torment (1999)

Planescape Torment

Interplay Entertainment Corp.

Featuring the real-time-with-pause Infinity Engine, employed in “Baldur’s Gate”, this is a role-playing game using a heavily altered variation of the Advanced Dungeons & Dragons, 2nd Edition, rules. The flexible customization of the main character allows you to make him virtually anything you want to, and the party of unique and grotesque characters is almost as customizable as the hero himself. Unlike most other RPGs, your hero can’t permanently die in this game, with the exception of the very last and the most dangerous quest.

Trial by Magic (1995)

Trial by Magic

Merit Studios (Europe) Limited

Trial by Magic is a Real-Time Role-Playing game made by the developers who later created the Ancient Evil series. It’s a third-person perspective game where you must pick and create a character with whom you must face the trial of the Trialmaster. Once you’ve overcome this trial you’ll be rewarded with unimaginable wealth.

Worms 2 (1997)

Worms 2

MicroProse Software, Inc.

The worms are back, powered by a brand new graphics engine. The main gameplay hasn’t changed, and the purpose of the game is the same as before: exterminate the army of worms of your opponent.

Perfect Assassin (1997)

Perfect Assassin

Grolier Interactive Inc.

In Perfect Assassin, you play an assassin (duh…). This assassin has lost his memory somehow and you have to make sure he gets it back!

Mission Critical (1995)

Mission Critical

Legend Entertainment Company

First-person graphic adventure. It is 2134, and the human race has been at war for 50 years since the Alliance declared independence from the stifling rule of the UN and its anti-technology policies. The Alliance is losing the war to the UN’s greater numbers, but recently, Alliance scientists discovered an alien artifact on the planet Persephone.

Shockwave Assault (1995)

Shockwave Assault

Electronic Arts, Inc.

In Shock Wave, the player takes the role of a rookie pilot, defending the Earth from an alien invasion. From the cockpit of the F-177 fighter, one shoots at the alien walkers and fighters with lasers and missiles, rearming and refueling at supply depots when necessary. The story is told with live-action cutscenes.