Category Archives: Games - Page 19

SimTower: The Vertical Empire (1994)

SimTower: The Vertical Empire

Maxis Software Inc.

Maxis takes their Sim-building line vertical with SimTower, an original concept from Japan (where vertical living is much more commonplace than in many parts of the world). Your goal is to build a skyscraper that is both tall, aethestically pleasing, popular, and, most importantly, economically profitable. To be successful, your building cannot just be levels upon levels of officespace, or just an apartment sky-rise, but a multi-functional haven for humanity featuring everything from penthouses to theatres, restaurants to shopping malls. The centerpiece of your tower design is your elevators and proper managment is the key.

Xenophage: Alien BloodSport (1995)

Xenophage: Alien BloodSport

Apogee Software, Ltd.

Basic fighting game; think Mortal Kombat crossed with Street Fighter crossed with Aliens. Special features include fighting arenas that zoom in and out to follow the action, high-res VESA support, and a variety of special moves per character.

Wacky Wheels (1994)

Wacky Wheels

Apogee Software, Ltd., FormGen, Inc.

Racing at its “wacky-est”? Wacky Wheels is a go-kart racing game where you can play any of eight wacky animals. Each animal has its own colorful antics and animations, including a tiger, elephant, raccoon, panda, shark, and more. You can use a variety of special pick ups and power ups to use on your opponents. Featuring internet, null modem, and split screen modes to play your friends.

Virtual Pool (1995)

Virtual Pool

Interplay Entertainment Corp.

Virtual Pool is the definitive pool simulation game that actually teaches novice players how to play and even promises to improve the game of the pool shark. Developed by a team of physicists and professional pool players, Virtual Pool brings the game to life with the highest degree of accuracy. Balls roll, skid, collide and move on a fully rendered 3D controlled pool table that mirrors reality.

The Time Warp of Dr. Brain (1996)

The Time Warp of Dr. Brain

Sierra On-Line, Inc.

The fourth installment in the Dr. Brain series. This game, like the others in series, is meant to challenge your intellect through a series of puzzles. In this particular game, Dr. Brain is trapped in the “space time discontinuum” and you have to save him. The only way to save him is by completing a series of puzzles, which can be done at novice, expert or genius difficulty levels. The puzzles in this game can be done in any order, much like The Lost Mind of Dr. Brain.

Monuments of Mars (1991)

Monuments of Mars

Apogee Software, Ltd.

Monuments of Mars is a low-rez, early PC platform game sharing an engine with Apogee’s Arctic Adventure and Pharaoh’s Tomb. The game was split into three episodes, the first one shareware. Each contained twenty puzzle-filled levels, each of which were one screen large.

The Lost Mind of Dr. Brain (1995)

The Lost Mind of Dr. Brain

Sierra On-Line, Inc.

This game is the third in the Dr. Brain series. Solve logic, math, and other puzzling conundrums designed to stress your brain. The game includes new puzzles, but you can play any one at any time, unlike previous versions, where you had to beat some puzzles before you could go to the next puzzle.

The Legacy: Realm of Terror (1993)

The Legacy: Realm of Terror

MicroProse Software, Inc.

The entire game, in a nutshell: Enter a 3-D haunted house to do battle and out-wit your long dead ancestors.

Stargunner (1996)

Stargunner

Apogee Software, Ltd.

Another side scrolling aircraft fighting game. You fight through a colorful landscape to do what is always done in these types of games, blow up everything in sight.

Special Forces (1992)

Special Forces

MicroProse Software, Inc.

Special Forces let’s you control a team of four in a top-down view and setting reminiscent of Jagged Alliance, only that the time ticks continuously. Consequently, strategy and stealth stand back behind Gauntlet-style arcade action. Moving alone or in squad formation, you shoot enemy soldiers and blow up bunkers, always quick to go in and quicker yet to go out. Goals vary from deploying laser targeting systems for air strikes to assassinations to rescue missions; some assignments take place under cover of darkness, with night vision systems coloring the landscape a gloomy green.