Author Archives: CoreDuo - Page 8

Golden Axe (1990)

Golden Axe

SEGA of America, Inc.

Sega’s classic arcade beat-‘em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who – along with his forces of darkness – kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.

Gold Rush! (1988)

Gold Rush!

Sierra On-Line, Inc.

In Gold Rush!, Jerrod Wilson (the player) receives a letter from his long-lost brother (who fled the city years before when was hastily accused and convicted of a crime he didn’t commit) asking him to join in Sacramento, California. If that’s not enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find his brother and “strike gold” (literally).

Goblins Quest 3 (1994)

Goblins Quest 3

Sierra On-Line, Inc.

This time we control Blount, a lonely goblin travelling through the country of Foliander. Almost at the beginning he will fall in love, but his girl gets kidnapped (shouldn’t it be goblinapped?) and so he has to go through the same kind of mind breaking puzzles to rescue her (and help lots of others ‘weirdoes’ in the meantime).

Gobliins 2: The Prince Buffoon (1992)

Gobliins 2: The Prince Buffoon

Sierra On-Line, Inc.

Someone has kidnapped the prince and it’s up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they’re blessed with extraordinary vitality. In other words, they never die. That’ll sure come in handy when you’re up against Wily Wizard’s traps, maniacal monsters, and twisted and perplexing puzzles.

Gobliiins 1 (1992)

Gobliiins 1

Sierra On-Line, Inc.

A voodoo doll has turned King Angoulafre mad. You control a team of three Goblins – Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release), who must find four magic components to track down Niak the Wizard, who is the only one who can put things right. They all have different skills – one can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. You switch between them to solve puzzles in this point-and-click game.

Glover (1998)

Glover

Hasbro Interactive, Inc.

A wizard is mixing up a batch of magic potions, when an explosion sends the gloves off his hands flying into the air. One lands safetly outside the castle, but the other lands in an evil potion mixture. It’s this evil glove that decides to take over the castle. Meanwhile, 7 crystals, which used to sit on top of the castle and gave the surrounding lands its life force, also fly off in all directions. Thankfully, though, the good Glove changes the crystals into rubber balls, so that they would land safetly.

Gateway 2: Homeworld (1993)

Gateway 2: Homeworld

Legend Entertainment Company

The sequel to the original Gateway game, this is also a text based (but graphically enhanced) text game, in which you will explore hazardous situations and new worlds, and ultimately find out the fate of the mystic Heechee race.

Gabriel Knight: Sins of the Fathers (1993)

Gabriel Knight: Sins of the Fathers

Sierra On-Line, Inc.

Step into the world of Gabriel Knight, a wise-cracking bookstore owner and would-be author. Gabriel Knight: Sins of the Fathers {GK} is an adventure game set in present-day New Orleans.

Gabriel Knight is the last in a long line of Shadow Hunters, those fated to fight the dark forces of the supernatural. Tormented by terrifying nightmares, he must spend every waking moment scouring the side streets and back alleys of New Orleans for the key to his dark past. And when he sleeps, the nightmare begins.

G-Nome (1997)

G-Nome

7th Level, Inc.

In the future, an uneasy peace exists between four races. The Humans, the Darken, the Merc and the Scorp. The Scorp are developing a highly powerful weapon, and it’s your job to sneak behind enemy lines to figure out what’s happening. You do this in your giant robot, called an HAWC (Heavy Assault Weapons Chassis). One big advantage your HAWC has is you can easily eject. You can fight on foot if you want, but then again, you can also steal other people’s vehicles.

Future Wars: Adventures in Time (1989)

Future Wars: Adventures in Time

Palace Software, LTD.

Future Wars is a graphic adventure game, the first to use Delphine’s proprietary Cinematique point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, you point the mouse over the desired target and execute with a left click. Small objects are depicted by enlarged drawings – once you found them. Pixel hunting is a very frequent aspect of Future Wars. Lazy players are punished with puzzle dead-ends.