Category Archives: DOS - Page 19

Pro Pinball: The Web (1996)

Pro Pinball: The Web

Empire Interactive Entertainment

In this pinball simulation, you play on a table called “The Web”. With the help of three flippers, you must send the ball into the various openings, trapdoors, and ramps. You can gain various bonuses (such as several balls to knock at the same time) if you play particularly well. Some of the targets activate special missions when you hit them with a ball. Those missions vary from aiming at specific targets to playing mini-games, such as shooting asteroids. After you have completed five missions, you’ll be able to face the Dark Queen, the off-screen antagonist of the game.

PowerMonger (1992)

PowerMonger

Electronic Arts, Inc.

Powermonger takes the basic design and concepts of Bullfrog’s previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.

Pinball World (1995)

Pinball World

21st Century Entertainment Ltd.

As its namesake, “Pinball World” has nine pinball tables (rather then usual four), based on places around the globe – Africa, Australia, Far East, Germany, Hollywood, United Kingdom, New York, North Pole and South America. Players start the game at unique pinball table menu using flippers to shoot the ball towards their chosen destination. Each pinball table has hidden access to other countries. This is achieved by activating the relevant lights or earning enough to get bonus points. Bonus tables are specially linked to the location you are playing eg. Africa goes to Egypt.

Pinball Prelude (1996)

Pinball Prelude (1996)

Effigy Software

The central theme of the pinball game Pinball Prelude is time. The first table is set in the past and features a dinosaur setting, with table elements being not easily recognizable as such since they blend into the environment. The second table is set in the present and at the same time the most conventional of the three design-wise. The third table plays in the future and contains five flippers in total.

Pinball Illusions (1995)

Pinball Illusions

21st Century Entertainment Ltd.

Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas.

Pinball Fantasies (1994)

Pinball Fantasies

21st Century Entertainment Ltd.

Pinball Dreams (1993)

Pinball Dreams

21st Century Entertainment Ltd.

The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box.

One Must Fall 2097 (1994)

One Must Fall 2097

Epic MegaGames, Inc.

According to the game, in the year 2097, the human race is controlled by one company known as W.A.R., which started as a small company providing the Earth government with construction robots. After a while W.A.R. grew further and further and eventually took over Earth Gov. In the year 2097, W.A.R. decided to colonize Ganymede, one of Jupiter’s moons. Because of the harsh climate and difficult terrain, they sought for one person, the best of the best, to rule Ganymede for them. They’ve decided the best way to choose this person is to organize a huge contest, in which the winner will earn a seat in the W.A.R. high counsel and control of Ganymede.

Museum Madness (1994)

Museum Madness

MECC

You are a teenage boy. After connecting to computer museum guide you understand that aliens are in museum, maybe the dinosaurs are waked up. So you take the satchel and run to save the museum from the monsters, who are the computer virus. During your heroic action you must solve puzzles and explore museum, studying the natural history and technology and talking to historical figures.

Mortal Kombat 3 (1995)

Mortal Kombat 3

Atari, Inc.

Shao Khan has won. The Earthrealm is no more. In order to revive his Queen Sindel, the emperor Shao Khan used the Outworld Tournament from Mortal Kombat 2 as a diversion while his Shadow Priests revive his fallen Queen on Earth. Once enacted, the dimensional bridge between the two realms connects, allowing Khan’s extermination squads to invade and destroy Earth, and enslave the population’s souls.